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Scripting Project 11 Button Plays Stories
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This Scripting example uses scripts in three places First, each Menu
button selects a unique script (Script 1 -Script 8); That Script sets
GPRM 0 to the numerical value of the button that selected it (1-8);
Each Script then calls the Play Marker Script, which executes a series
of If...Then tests to determine which button was selected; this is
known as “Conditional Branching”; When it gets a match, it plays a
Story from the Recipe Track. Each story calls the 'Play Ending Script'
when finished That script redirects navigation to the slide in the
slideshow equal to the value of GPRM 0, again showing “Conditional
Branching”.
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Last Updated: Tuesday, 22 May 2012 15:06
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